Net.art and Early Internet Art (1994–2004)

  1. The Thing begins as an artist BBS

    Labels: The Thing, Wolfgang Staehle

    In New York, artist Wolfgang Staehle launched The Thing as a dial-up bulletin board system (BBS) for artists and cultural discussion. It became an early online hub for sharing art and ideas before the web was widely used. This kind of networked community helped set the stage for later internet-native art.

  2. The Thing launches as a web site

    Labels: The Thing, Website

    The Thing moved from dial-up access to the World Wide Web, launching its website. This shift mattered because the web made network publishing and viewing far easier for broader audiences. It also helped normalize the idea that online spaces could be both exhibition venues and social forums.

  3. Nettime mailing list is proposed

    Labels: Nettime, Geert Lovink

    The nettime mailing list was proposed by Geert Lovink and Pit Schultz as a space for critical discussion of internet culture, politics, and art. Mailing lists were a practical tool in the 1990s because many people still used slow modems and text-only communication. Nettime became a key context for early net.art conversations and collaborations.

  4. “net.art” used as exhibition title in Berlin

    Labels: net art, Pit Schultz

    Pit Schultz used “net.art” as the title for an exhibition in Berlin, where artists including Vuk Ćosić and Alexei Shulgin showed work. This helped solidify “net.art” as a recognizable label tied to web-based artistic practice. The term quickly became part of a broader debate about what art could be when the internet itself was the medium.

  5. Olia Lialina creates *My Boyfriend Came Back from the War*

    Labels: Olia Lialina, My Boyfriend

    Russian artist Olia Lialina published a browser-based artwork built from hyperlinks and HTML frames. Viewers click through fragments of text and images, and the page splits into more frames, turning browsing into a kind of nonlinear film-like narrative. The work became a landmark example of storytelling designed specifically for the early web’s interface.

  6. Rhizome is founded as an email list

    Labels: Rhizome, Mark Tribe

    Artist and curator Mark Tribe founded Rhizome as an email list, creating another major channel for distributing net art news, ideas, and debates. It later expanded into a website with a growing readership and, eventually, a nonprofit organization. Rhizome would become central to how early internet art was documented and preserved.

  7. “net.art per se” meeting in Trieste

    Labels: net art, Trieste

    Artists and theorists used the term “net.art” around a meeting in Trieste, reinforcing the sense of a shared scene. These gatherings mattered because the movement grew through both online exchange and in-person meetups. The period helped define net.art as more than isolated websites—it was also a community and a critical stance toward emerging web culture.

  8. Alexei Shulgin develops *Form Art*

    Labels: Alexei Shulgin, Form Art

    Alexei Shulgin’s Form Art treated ordinary web interface elements—buttons, menus, and checkboxes—as the raw material for art. By turning a bureaucratic web feature (the HTML form) into an absurd interactive composition, it made viewers notice the web’s “invisible” design rules. The work became a clear example of net.art’s interest in misusing everyday internet tools.

  9. Vuk Ćosić creates *ASCII History of Moving Images*

    Labels: Vuk osi, ASCII History

    Vuk Ćosić produced animations made from ASCII characters (letters, numbers, and symbols), translating familiar moving-image clips into a text-based digital look. The project highlighted a tension central to net.art: old media history reappearing through new technical constraints. It also showed how code and low-resolution aesthetics could become an artistic language, not just a limitation.

  10. Rhizome establishes the ArtBase archive

    Labels: Rhizome, ArtBase

    Rhizome created the ArtBase, an online archive intended to preserve historically significant net art. This was a turning point because many early web artworks were fragile: they depended on specific browsers, plugins, and servers that could disappear. Archiving began to shift net.art from a mostly present-tense experiment into something treated as cultural heritage.

  11. 0100101110101101.org starts *Life Sharing*

    Labels: 0100101110101101 org, Life Sharing

    The artist duo 0100101110101101.org (Eva and Franco Mattes) began Life Sharing, publishing the contents of their personal computer online over multiple years. The project reframed privacy, authorship, and self-exposure as artistic material at a moment when sharing online was expanding rapidly. It also pushed net.art toward questions that would later dominate social media culture: what happens when everyday digital life becomes public?

  12. eToys drops lawsuit against etoy artists

    Labels: etoy, eToys

    Online retailer eToys agreed to drop its trademark lawsuit against the Swiss artist group etoy over the domain name etoy.com. The dispute became a widely cited example of how corporate power, naming rights, and internet identity could collide. For net.art and related internet art, it underscored that legal and economic systems were part of the “material” of online culture.

  13. Cory Arcangel makes *Super Mario Clouds*

    Labels: Cory Arcangel, Super Mario

    Cory Arcangel created Super Mario Clouds by modifying a Super Mario Bros. game cartridge so that only the scrolling clouds remain. While not strictly web-based, it reflected a closely related early-2000s internet-art sensibility: hacking popular digital systems and circulating new forms through network culture. The work signaled how the “early internet art” moment was expanding into broader digital and remix practices.

  14. Net Art Anthology documents and restages net art

    Labels: Net Art, Rhizome

    Rhizome launched Net Art Anthology to identify, preserve, and present key works from net art’s history, addressing how often early projects become inaccessible as technology changes. The anthology was completed in June 2019, pairing scholarship with technical restoration. As a closing outcome, it marked net.art’s shift from a 1990s experimental scene into a field with dedicated preservation and a more established historical record.

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Last Updated:Jan 1, 1980

Net.art and Early Internet Art (1994–2004)