The Sandbox (2012–present)

  1. Pixowl launches the original 2D The Sandbox

    Labels: Pixowl, The Sandbox

    Pixowl released The Sandbox as a 2D world-building game for mobile devices. Players combined “elements” (like water, fire, and sand) to solve level goals, establishing the brand around creative, sandbox-style play that would later be reused for a new kind of virtual world.

  2. The Sandbox arrives on Steam for PC

    Labels: Pixowl, Steam

    Pixowl brought the original The Sandbox to PC via Steam, expanding beyond mobile. This helped the franchise reach a broader player base and supported longer-term community creation and sharing on desktop.

  3. Animoca Brands acquires Pixowl and The Sandbox

    Labels: Animoca Brands, Pixowl

    Animoca Brands acquired Pixowl, the studio behind The Sandbox. The acquisition set up a strategic shift: using the recognized Sandbox brand and creator focus to build a blockchain-based virtual world with user ownership.

  4. First LAND presale sells out in hours

    Labels: LAND, The Sandbox

    The Sandbox ran its first LAND presale, selling 3,096 parcels in about four hours. This was an early signal that “virtual real estate” (LAND NFTs representing space to build experiences) could be a central economic layer for the platform.

  5. SAND token sale on Binance Launchpad

    Labels: SAND token, Binance Launchpad

    The project held a token sale for SAND on Binance Launchpad. Making SAND widely available helped establish the platform’s utility token for transactions and participation in the ecosystem’s play, create, and earn model.

  6. Alpha Season 1 opens the metaverse to players

    Labels: Alpha Season, The Sandbox

    Alpha Season 1 launched as The Sandbox’s first major public event in its newer 3D metaverse direction. Over several weeks, players explored a growing set of experiences, while limited Alpha Pass access tested early play-and-earn mechanics and infrastructure.

  7. Alpha Season 1 closes after 18 experiences

    Labels: Alpha Season, The Sandbox

    Alpha Season 1 concluded after releasing 18 experiences, providing the team with performance and community feedback. The closing marked a transition from a first public test to planning larger, more stable seasonal events.

  8. Alpha Season 2 launches with expanded access

    Labels: Alpha Season, The Sandbox

    Alpha Season 2 began as a second public test round, explicitly building on issues found in Season 1 (like loading and scaling). The season increased the number of experiences and broadened access, aiming for smoother play and stronger retention.

  9. Alpha Season 3 launches as largest showcase yet

    Labels: Alpha Season, The Sandbox

    Alpha Season 3 went live with a much bigger set of playable experiences and a longer event window. It emphasized The Sandbox’s approach of combining creator-made content with partner and brand experiences inside one shared virtual world.

  10. Alpha Season 3 concludes after ten weeks

    Labels: Alpha Season, The Sandbox

    Alpha Season 3 wrapped after roughly ten weeks, closing out a major round of large-scale testing and seasonal rewards. The end of the season marked another iteration point for improving the client, quests, and anti-cheat efforts before later seasons.

  11. Alpha Season 4 launches with 100+ experiences

    Labels: Alpha Season, The Sandbox

    Alpha Season 4 started as a 10-week event with over 100 experiences and a large rewards pool. It highlighted The Sandbox’s shift toward running bigger, structured seasons that mix user-generated content with major entertainment and brand collaborations.

  12. Alpha Season 6 begins a nine-week run

    Labels: Alpha Season, The Sandbox

    Alpha Season 6 launched as a nine-week season with scheduled releases of new experiences and partner content. By this point, The Sandbox’s “Alpha Seasons” had become the platform’s core way to roll out new gameplay, social spaces, and rewards while the metaverse continues to evolve.

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Last Updated:Jan 1, 1980